

Nikolaev said dogfighting between fighters will be de-emphasized. The aircraft carrier player will control a single squadron of bombers or torpedo planes, dropping payloads on ships. In the new version, the viewpoint will shift to a third-person view from one of the planes in a full squadron. Right now, the carrier captain gets a top-down view of the real-time action, controlling multiple squadrons at the same time. Wargaming will also toss out how aircraft carriers work. They need to protect you from the classes that counter you.” Revamping carriers As long as you know your weaknesses, and you know that there might be submarines going after you, you need to cooperate and play as a team with your teammates. Any ship should be able to fight any other ship. “We think the balance should be in a form such that any ship should be universal. “We thought this was a good way to diversify the gameplay,” Nikolaev said in an interview with GamesBeat. World of Warships players will get a taste of submarine combat with a Halloween update that includes the fanciful Nautilus submarine from Captain Nemo and Jules Verne’s 20,000 Leagues Under the Sea. More than 300 developers in Austin, Texas, and elsewhere are working on the updates.


The changes represent a lot of risk for Wargaming when it comes to the reaction from the 28 million players who have registered since 2015. The developers will also redo aircraft carriers in a way that makes planes and ship combat more accessible to players, according to a briefing by Alexander Nikolaev, publishing director for North America for World of Warships. Wargaming is about to introduce submarines in World of Warships, the multiplayer World War II naval ship shooter that has more than 1.5 million monthly active players. We're thrilled to announce the return of GamesBeat Summit Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here.
